We split this jam up into three parts which take place over the course of a month. The first part is the Concept Jam where concepts and documents to prepare for the game are created. The second is the Prototype Jam where those preparations are put into action and become an actual game project. And the third is the Polish or Closing Jam where the game is wrapped up and start to see some finer details implemented. The main idea is to have a great showcase of games by the end and for everyone to share each others project in a hands on way.
To help kick off the jam today, Tyler interviewed Anna Kipnis, Derek Brand, and John Bernhelm from Double Fine Productions who gave great advice based off their experience and involvement with Double Fine's own internal game jam, Amnesia Fortnight. You can check it out right here!